I started with a .png file (seamless tile PBR image) that I received from Meta AI in our previous exercise.
I imported the png image file into Adobe Substance 3D Sampler using the ’Image to Material (AI Powered)’ option for 2048×2048 upscaled material. After the import, I was able to use the standard features to edit the Basic Parameters and export a new PBR material.
Next, I exported the new 3D material from Adobe Substance 3D Sampler with the following Material Settings to get the following PBR results without any manual image edits.
- Format: jpeg
- Preset: Lens Studio
- Preset: Channels to Export: normal, base, materialParams
In a production environment, I would do the required work to make this fully seamless for my 3D projects. These results are good enough for a fast unfunded Demo Lens Studio project.



I also asked Meta AI: “How can I create a 3D Material using Adobe Substance Painter with the 3D material looking like a translucent …?”
Meta AI Responded:
Creating a 3D material in Adobe Substance Painter that resembles a translucent … requires a combination of texture painting, material editing, and lighting adjustments. Here’s a step-by-step guide to help you achieve this:
Step 1: Prepare Your 3D Model
- Import a 3D model or create one using 3D modeling software.
- Ensure the model has a suitable topology for texture painting.
Step 2: Set Up Substance Painter
- Launch Adobe Substance Painter and create a new project.
- Import your 3D model and set up the painting workflow.
Step 3: Create a Base Material
- Create a new material in Substance Painter.
- Choose a base material that resembles a translucent, gel-like substance (e.g., jelly or slime material).
Step 4: Add Texture and Pattern
- Paint a texture that resembles your preferred texture using Substance Painter’s brush tools.
- Add a pattern that mimics the structure of your texture using the software’s pattern generators or manual painting.
Step 5: Enhance with Normal and Height Maps
- Create normal and height maps to add depth and detail to your material.
- Use Substance Painter’s built-in tools or external software like Adobe Photoshop to generate your normal maps and height maps.
Step 6: Adjust Material Properties
Adjust the material’s properties:
- Translucency: Increase the translucency to achieve a glowing, uplight effect.
- Specular: Adjust the specular settings to control the material’s shine and reflectivity.
- Roughness: Adjust the roughness to control the material’s texture and appearance.
Step 7: Add Lighting Effects
- Set up lighting in your scene to enhance your preferred lighting effect.
- Use Substance Painter’s lighting tools or external rendering software to achieve the desired lighting.
Step 8: Refine and Details
- Refine your material by adding additional details, such as:
- Micro-details: Add small-scale details.
- Color variations: Introduce color variations to enhance the material’s realism and visual interest.
Step 9: Finalize and Export
- Finalize your material and export it as a texture set or a physically based rendering (PBR) material.
- Use your material in your desired application, such as a 3D rendering software or a game engine.
By following these steps, you will be capable of creating a new unique 3D material.
Book a one-on-one consultation online. Get personalized guidance on crafting AI prompts. Explore assemblage techniques and bring your artistic visions to life. Visit MoniGarr’s exclusive augmented reality Art Gallery on Main Street if you find yourself in Massena, New York. Make a reservation beforehand. Dive into a curated collection of augmented reality and real world art. The physical and digital intertwine to create a truly unique experience. Let’s explore the boundless possibilities of art together!
